Game Features
Gameplay
- Real time arcade-style melee and missile combat
- Join groups, write, pass, post and enforce laws
- Have sex, give birth to children, raise them to become playable characters
- Construct simple or complex buildings from raw materials such as timber, stone, mud or clay
- Create items from harvested materials such as tools, weapons, armour, food, medicines, poisons, and works of art
- Plants and animals are born, grow, reproduce, migrate and die
- Sew seeds, water, nurture and harvest crops for trade, sale or personal use
- Natural resource harvesting from plants, animals, the environment and fellow players
- Domesticate, raise, breed and trade, sell, or slaughter livestock
- Realistic weather systems affecting movement rates, plant growth rates
- Exercise non-lethal combat to knock an opponent unconscious
- Restrain, move and confine unconscious opponents
Graphics
- High-resolution faux-3D environment
including lush forests, grassy fields, lakes, ponds, rivers, streams,
snow-capped mountains, swamps and beaches
- Dynamic zoom enabling a larger view or fine detail work to be performed on plants or items
- Full screen rotation seamlessly integrated into player movement for fast and precice combat
Audio
- Cause-effect environmental sound effects using no "canned" effect tracks
- Hybrid traditional and electronic ambient background music scored by Chris "Absynth" Waugh
- Non repetitive player sound effects for common actions; the same sound effect is never played twice consecutively
Networking
- Up to 1000 players on a single server shard
- Modest server and upstream bandwidth requirements (256 KBps)
Monetization
- Optional player monthly subscriptions automated through Google Checkout
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