Home
Features
Images
Soundtrack
Journal
Press
Contribute Contact


Game Features

Gameplay
  • Real time arcade-style melee and missile combat
  • Join groups, write, pass, post and enforce laws
  • Have sex, give birth to children, raise them to become playable characters
  • Construct simple or complex buildings from raw materials such as timber, stone, mud or clay
  • Create items from harvested materials such as tools, weapons, armour, food, medicines, poisons, and works of art
  • Plants and animals are born, grow, reproduce, migrate and die
  • Sew seeds, water, nurture and harvest crops for trade, sale or personal use
  • Natural resource harvesting from plants, animals, the environment and fellow players
  • Domesticate, raise, breed and trade, sell, or slaughter livestock
  • Realistic weather systems affecting movement rates, plant growth rates
  • Exercise non-lethal combat to knock an opponent unconscious
  • Restrain, move and confine unconscious opponents

Graphics
  • High-resolution faux-3D environment including lush forests, grassy fields, lakes, ponds, rivers, streams, snow-capped mountains, swamps and beaches
  • Dynamic zoom enabling a larger view or fine detail work to be performed on plants or items
  • Full screen rotation seamlessly integrated into player movement for fast and precice combat

Audio
  • Cause-effect environmental sound effects using no "canned" effect tracks
  • Hybrid traditional and electronic ambient background music scored by Chris "Absynth" Waugh
  • Non repetitive player sound effects for common actions; the same sound effect is never played twice consecutively

Networking
  • Up to 1000 players on a single server shard
  • Modest server and upstream bandwidth requirements (256 KBps)

Monetization
  • Optional player monthly subscriptions automated through Google Checkout

© 2011 Eight Virtues